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Old 02-23-2009, 04:38 PM   #21 (permalink)
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I think it's just that new games hold your hand too much. They spend so much time, money and effort on games these days they want to make sure everyone "experiences everything". Those RPGs I mentioned, my fondest memories of them involve barely surviving brutally difficult dungeons, often crawling back to town with one guy barely alive, praying that I didn't get a random encounter, and that if I did, I could run.

These days, every RPG offers easy ways to escape every dungeon, waypoints to heal, and they're all just set pieces for the next cutscene. There's no tension, they hand you the ending.

Hell, maybe it's just that I'm not 12 anymore.
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Old 02-24-2009, 10:07 AM   #22 (permalink)
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I played all the Space Quest games, the Hero's Quest, King's Quest.. all that Sierra stuff, and I loved it. Then I played the Lucas Arts games like Monkey Island, Day of the Tentacle, Grim Fandango, and Full Throttle and it made me realize something.

Those Sierra games have you dying left and right. You walk too close to a cliff.. goodbye, hope you saved recently. Open a door.. goodbye, hope you saved recently. Click a little too close to the banister on the stairwell.. goodbye, hope you saved recently. Fall asleep outside the town.. goodbye, hope you saved recently. Go over and investigate those flashing lights.. goodbye, hope you saved recently.

I understand the getting back to town with one guy left alive and hoping no random encounters happen... in RPG's. But there's a limit to where the dying goes from being something you get satisfaction out of dodging to somethng completely counter-productive b/c you have to save your game between every click, especially in those adventure/quest games.

I also agree that a lot of games lack that certain something today. Fewer and fewer games these days are worth the plastic disc they're printed on, even tho developing them costs three times as much as your typical PS2 game. But that's b/c the graphics processors are so supercharged that devs have to sink 90% of their budget into the art and programming alone... which leaves little to nothing for real writers to devleop a storyline, good dialogue, and characters that are worth a damn.

The last good game I played was Little Big Planet. It's an amazing concept: Give the gamers a robust level editor (and believe me, LBP's is ROBUST) and let the gamers make the levels. I haven't played the same level in LBP twice and I've had the game for three months. You'd be shocked at just how creative some of these levels are. With the real-physics engine, folks have made working two cylinder engines, boxer engines, mechanical calculators, and even a mechanical AI for playing tic-tac-toe.... Things the game designers never thought of or even figured were possible.

Granted, it's a different genre than the tsunami of dime-a-dozen FPS's we've seen the past three years, but that's what the industry needs, and that's what the industry is sorely lacking - creativity.

EDIT: In saying that, be aware I'm picking up Killzone 2 this Friday. The most beautiful game on any console anywhere to date, but it's still an FPS. I've read the reviews and played the demo... It's a GREAT FPS, and a shitload of fun. But at the end of the day, like Halo, Gears, Resistance, Unreal Tourney, Doom, Quake (list goes on ad nauseum) it's still just another FPS on the giant pile of FPS games.. And there's no end in sight.. It's just one FPS after the other after the other. The only variation is: shooting or chopping or spells, aliens or bad humans or zombies, sci-fi or modern or medieval.

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Old 02-24-2009, 12:00 PM   #23 (permalink)
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I played all the Space Quest games, the Hero's Quest, King's Quest.. all that Sierra stuff, and I loved it. Then I played the Lucas Arts games like Monkey Island, Day of the Tentacle, Grim Fandango, and Full Throttle and it made me realize something.
I love all of those games. Nothing will ever replace the classics. As much as I enjoyed Half Life and Psychonauts, I will always have a soft spot for those old games. I even tried to buy an old computer with windows 95 so I could go back to playing some of them.
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Old 02-24-2009, 04:52 PM   #24 (permalink)
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Those Sierra games have you dying left and right. You walk too close to a cliff.. goodbye, hope you saved recently. Open a door.. goodbye, hope you saved recently. Click a little too close to the banister on the stairwell.. goodbye, hope you saved recently. Fall asleep outside the town.. goodbye, hope you saved recently. Go over and investigate those flashing lights.. goodbye, hope you saved recently.
Yeah, there's definitely a line. Anyone ever play the original Bard's Tale? That game had no interest in doing anything other than beating the living snot out of you. Clearly I'm not opposed to a little level grinding, but that game forced you to grind for an hour to make it another 10 steps.

Those old adventure games are a little different in that they tended to be based on trial and error, and since you didn't have hit points, the only possible penalty for error was death. Shadowgate was one of my favorite games of all time, and it killed you if you looked at it the wrong way. Then they came out with a sequel for the N64 that took out the death penalty, and it just wasn't fun. You feel like you're just brute forcing a password, because you keep clicking until you get it right, there's incentive to succeed, but no incentive to not fail.

The FPS craze will die down eventually. Before that was the MMORPG craze, before that the RTS craze, before that the fighting game craze, etc. I think it's that great games create an appetite for more of the same type of game, and people will settle for rehashes of CoD4/Starcraft/Street Fighter II or whatever for awhile, but eventually they'll get sick of them. Hell, even Sierra style adventure games once flooded the market ad nauseum.
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Old 02-24-2009, 05:52 PM   #25 (permalink)
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Wow King's Quest, old school stuff. Sierra games were definitely great role playing, problem solving games I enjoyed playing back in the day. For FPS, that's here to stay. Quake made it pretty much over-the-top with Quake 1 and the clan wars started from there I believe. Quake 1 always will remain a favorite as I shun the rest of the Quake series, just could not match the gameplay of the first with the grappling/RL/GL combination and reload speeds.

The original CoD still is my best of that series by far to the rest of them. Starcraft has shown popularity in over 10+ years of it being out there with no sequel yet out there although there is one in the works to come out soon. SC is original in its style to stand out from the rest IMO, I always enjoyed playing it before too many people starting investing in the hacks.

Been mainly a PC gamer for years since HS up to now, but went back to console with the lack of decent games out there on the PC for a duration of time. Right now it's GoW 2 mainly. Once old school Bionic Commando comes out for the PC, I'll hop back on that. If you haven't seen previews for it, check it out. Gonna completely blow away the rest of the games in that genre out of the water.
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Old 02-25-2009, 11:49 AM   #26 (permalink)
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for old games...perfect dark (the original not the crappy 2nd one) and definetly the original metal gear solid game for PS1.

for newer games, all of the metal gear solid games, resident evil 4, and all half life games. cannot wait for resident evil 5!
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Old 02-25-2009, 12:53 PM   #27 (permalink)
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I read that RE5 single player is short short short. Read up on that before you run out and buy it. It may just be a renter.
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Old 02-25-2009, 04:42 PM   #28 (permalink)
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I didn't mean it in the sense of 'people will get sick of those games', I meant that eventually the demand for that type of game will go down, because people will get sick of 2nd and 3rd rate knockoffs of those games. For every Street Fighter II there are two dozen Clay Fighters. Just like movies, people liked Saw, so they made Saw 2-60, and about a billion other c-grade horror movies. Now they're starting to peter out, because not as many people are willing to pay $10 to see any movie that seems like Saw anymore.
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Old 02-25-2009, 08:46 PM   #29 (permalink)
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im a call of duty junky
how do you even find a 3 year old thread?
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Old 02-26-2009, 11:13 AM   #30 (permalink)
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Killzone 2 out tomorrow!! Unless you were lucky enough to live by a place that broke the street date. But I wasn't.

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how do you even find a 3 year old thread?
By obeying the cardinal rule of forum etiquette:
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