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post #1 of 24 (permalink) Old 06-14-2016, 12:34 AM Thread Starter
jae
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Steep

Looks pretty cool, cooler than snow anyways. don't know how it'll compare to mark mcmorris's as this game is like Point Break 2, without the dirt bikes/surfing and overall gayness. the multiplayer aspect is killer.



credit: reddit F1R3STARYA
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post #2 of 24 (permalink) Old 06-14-2016, 12:51 AM
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Was that @slyder at 1:38 in the first clip?????

!!!!!
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post #3 of 24 (permalink) Old 06-30-2016, 06:54 AM
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Just found out this lands in December...

They shoulda released it before the season, you know, when ppl actually crave snow-topped mountains. In December, I'd rather be on real snow.
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post #4 of 24 (permalink) Old 11-21-2016, 04:50 AM
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Been playing the beta for a bit (you can just get it from Steam right now). It's .. OK I think. It's great how much of the mountain is accessible but something about the riding feels a bit off. It doesn't really feel like snowboarding, to be honest. The snow feels kind of sticky and it's not as fluid as in real life. Just general stuff as well .. you start rotations and flips after you pop, no prewind at all. You can ride in for a back 5 and change it into a barrel roll at the last second, feels kind of weird.

If they improve on that (and we get more than 2 grabs...) it could be really cool.
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post #5 of 24 (permalink) Old 11-21-2016, 05:52 AM
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I've been playing the beta on xbox the last few days and compared to infinite air (which I've played A LOT) everything just feels extremely unnatural, animations look nowhere near realistic. It's hard to explain but it just feels a bit off. Personally I think infinite air is a better game if you want a realistic experience, it's just a shame that it's so limited when it comes to gear.
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post #6 of 24 (permalink) Old 11-29-2016, 10:24 AM
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I actually really liked it. Can't compare it with infinite air as I haven't played it yet. Although I find the animations look better (based of youtube video's for infinite air) so a little bit of a disagreement with Chielsen here.

I have to admit I only played with the basejumping and the wingsuit to complete the introduction tutorial, didn't touch either of them since. It's quite realistic untill you start jumping off huge cliffs and perform 5 flips and land it.

Also to Thijs Schipper, there are more than 2 grabs, L2+R2 makes it a double grab and playing with the right analog stick while holding a grab also switches it up (method is the first one I can come up with).

Soundtracks are on point. When I heard Blackmill - Spirit of Life I got a huge smile on my face.

It's not worth 60€ though.

Played on a PS4.
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post #7 of 24 (permalink) Old 11-29-2016, 10:45 AM
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Only reason I would play this is to see if they changed anything from the alpha/beta testing. I really didn't like it at alpha testing. I found it boring after a very short amount of time, and the controls on the snowboard were horrendous.
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post #8 of 24 (permalink) Old 11-29-2016, 10:52 AM
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Quote:
Originally Posted by corneilli View Post
Although I find the animations look better (based of youtube video's for infinite air) so a little bit of a disagreement with Chielsen here.
The problem with infinite air is that you really have to try to make it look realistic. So depending in which video you saw it might indeed look very unrealistic. Unless you actively try to slow down spins and flips, you'll just end up doing sixtuple cork 3240's from a little windlip.
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post #9 of 24 (permalink) Old 11-29-2016, 11:18 AM
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I wish they would make a proper skateboarding AND snowboarding game. Physics are similar and both are rad. Like Skate 3 but with snowboarding also. Just my $0.02.
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post #10 of 24 (permalink) Old 12-05-2016, 02:11 PM
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comes out today, anyone have this yet......might pick up on payday for PS4

makingfreshtracks.com
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