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Thread: Help: Big jumps and carve on a snowboard? Reply to Thread
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  Topic Review (Newest First)
11-07-2010 06:19 AM
Citizen24 I'm not sure what you're looking for, but I can take a guess: when do you carve off a booter to clear it?

This is a pretty difficult feat, props to people who can do it (Took me a half season to find the sweet spot).

1) You're impressing nobody
--> 100 feeler hits > 1 season ending case

^pretty much the most important element with big booters. The feeling is the desire to showboat, even on the guinea hit. Try working past this.

Anyways, the best advice is to look at the lip and pop @ the lip. I've killed myself too many times from popping too early and undershooting shit. You can hit something with the same speed - straight line vs. carve - and undershoot simply because you popped too early.

Look 'where' you are carving. So many people (i was guilty) will look behind themselves before take-off, which generally results in popping too early (nerves). After a few hits, you will get the feel of the booter and be able to actually 'huck' blind, without undershooting; however, this requires a lot of trust with the booter you are hitting.
- at least, for me it does
11-01-2010 12:45 PM
BurtonAvenger This thread epitomizes why people die in the park. Learn to ride then learn the park.
11-01-2010 12:10 PM
merchomini im gonna say u need to reverse the order of your post, first you need to learn and get pretty good at carving then you need to start worrying about the jumps. I feel like iv seen alot of people get hurt that just wanna jump on a board and straight line it to the jumps. Progression bro.....
10-17-2010 03:16 PM
SnowProRick Snowolf did a good job explaining the ATML of jumping. Check out this video on first snowboard jumps. Everything applies the same for big jumps, just add more speed (and big is relative as stated above).

We also have a video on learning to carve a snowboard, and this is real carving, not just turning. Carving will help in all your riding, so work on that more.

Good luck and have fun!
09-28-2010 12:45 AM
john doe
Originally Posted by linvillegorge View Post
Oh, he can hit it. No problem. Now landing it and not damn near killing himself will be a whole different issue.
To be fair we really don't know what his definition of large jump is. He could be talking about something with a 10ft deck.
09-27-2010 09:38 PM
Originally Posted by seant46 View Post
If you can't carve there is no way you are hitting any big jump
Oh, he can hit it. No problem. Now landing it and not damn near killing himself will be a whole different issue.
09-27-2010 12:11 AM
alicefred Thanks for your support.. Very useful
09-25-2010 09:56 PM
KIRKRIDER Great post. I need to ride with you wolf.

Originally Posted by Snowolf View Post
The knuckle is the transition zone between the table top and the landing zone. You want

to clear the knuckle so that you land in the landing zone.


You are doing what 90% of us all tend to do and that is sometime put the cart before the horse. Bottom line on this issue is if you are asking then you have taken a little bit bigger step than you should have on this. Let`s step it back to smaller features and go faster and bigger on those before stepping up to the large one.

Landing flat (on the table top) because you are coming up short and not clearing the knuckle is a real knee killer and you will regret this later on. Pick features that you can always count on clearing the table and landing in the zone. A word of caution though, you can over do this and start over shooting the landing zone by going too big and this is what injures and sometimes kills riders. Keep it in the zone!

Now for the tech...

if your landings are sketchy, then some other part of the maneuver is flawed. All freestyle can broken down into the ATML model. Approach, Takeoff, Maneuver, Landing. If any or all of the first three are off, the landing is screwed.

Above all, it is my personal opinion that a stabilized approach to any feature is the most important, followed by a correct and stable take off. This means having your speed and trajectory dialed in long before you hit the takeoff ramp. You have your body set up correctly for the maneuver and are relatively "quiet".

Your takeoff should be an extension of your approach; a following through of what you started. Remaining stable in the takeoff is key. Many riders totally loose it in the take off and flail all over the place.

Your maneuver right now should just be a good, clean straight air with or without a simple grab like an Indy or Method. Paying attention to what you do with your body in the air is crucial. It is easy to shift your weight and get off balance in the air which will kill your landing.

If everything else went well, the landing should be almost effortless. All you need to do is position your body appropriately to the speed you are traveling and the slope you are landing upon. Having good edging skills are necessary for landings because you can`'t and usually seldom land perfectly flat based so you need to be able to precisely control edging to not "crash land".

Being able to do basic carving is actually a valuable skill to have when you ride the park as well.
If you really can`t carve yet, let`s work on that more and push the jumping back a bit. If you truly want some help with carving, just ask and I as well as others will be happy to give you some pointers and some edging drills to start working on as soon as your season gets started....
09-25-2010 04:19 PM
HoboMaster Sorry, that's what I meant. Like you said you want to land on the downhill slope of the jump landing. And yea, I don't know, carving is hard to explain. More then anything it is just the peak of being able to make fast and smooth turns.
09-25-2010 01:50 PM
john doe
Originally Posted by HoboMaster View Post
Your hitting big jumps but you don't know how to carve on a snowboard? I'm no instructor so I'll let Snowwolf chime in, but one of the big things about landings jumps is where you are actually landing on the knuckle, (end ramp of the jump). You want to try and hit it at the right speed and pop so that you land where the ramp has the biggest pitch downward.

Because the knuckle is aimed downwards, what it does is it keeps your body's velocity continuing in that same direction rather then stopping it, which causes serious impact on the body. If your landing at the top of the knuckle where it's somewhat flat or past the ramp where it flattens out, that is when your going to feel the most impact because your body is just slamming on a flat surface rather then hitting the ground and then speeding away.

I really haven't done that many jumps, but the times I have I noticed this was a huge factor. The times I got the landing in the right zone it felt like butter, and then the time when I got WAY too much air off a small jump and completely cleared the knuckle and landed on the flat ended in me washing out because it was too much impact and slamming my hip.
You're using the term "knuckle" wrong. The knuckle is the part that transitions from the top of the jump to the landing. Like how the knuckle on your hand is the transition from one bone to the next. Hitting the knuckle in any way is bad and you always want to try and completely clear the knuckle. On most jumps landing just past the knuckle will give the smoothest landing. Be sure to watch out for the second knuckle created by people landing short and stomping out a new shape to the jump.

I can carve but I've got no help with how to do it.
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