DEFINITIONS - H thru R:
H
Haakon Flip - An inverted switch 720 invented by Terje Haakonsen. A halfpipe trick in which the rider approaches the backside wall riding fakie and rotates in the backside direction while going upside down.
Half-Cab - The freeriding version of the Caballerial in which one rotates 180 degrees from fakie to forward off of a straight jump.
Halfpipe - A U-shaped snow structure built for freestyle snowboarding with opposing walls of the same height and pitch.
Handplant - A trick where one or both hands are planted on the lip of the half pipe wall or obstacle and the rotation is either backside or frontside
Hard Boots – Similar to alpine skiing boots, hard boots are very stiff for maximum support in carving and racing.
Heel Drag (overhang) – When the bindings are placed too far toward the heel side, the heels drag in the snow while riding and interfere with turns. Heel drag can occur when the board is too small for a rider’s foot.
Heel Edge – The edge of the snowboard where the heel hits.
Heel side Turn – Turn made with the heel side edge.
High Back Bindings - A binding system which includes a piece that supports the ankle and calf and extends perpendicularly from the board. They provide support, especially for edging and turning on the heel edge.
Highway – A large grove made by repeated riding in the same spot in the flat bottom and/or up the wall of a half pipe.
Ho Ho – A two handed hand plant.
Hole Pattern – The number of holes in a snowboard in which the bindings mount to the board (3 or 4 hole pattern).
Hucker – One who uncontrollably throws himself into the air without any regard to personal or surrounding safety.
I
Insert - The piece of metal laminated within a snowboard in order to secure the screws that attach the bindings.
Invert - A trick where the head is beneath the level of the board and the snowboarder balances on one or two hands.
Inverted Ariel – When a snowboarder becomes airborne with the head below the board at any given time.
Inveted 180 – See Crippler Air.
Inverted 540 – See McTwist.
J
Jam Session – A competition in which all riders perform in the half pipe or park at the same time. One rider drops in after the next in no particular order.
Japan Air - The front hand grabs the toe edge in front of the front foot (mute grab), both knees are bent, the rear leg boned, and the board is pulled to the level of the head.
Jib -Riding on something other than snow like rails, boxes, trees, garbage cans, logs, etc.
J-Tear – Invented by Mike Jacoby, an invert where the rider rotates roughly 540 degrees in a frontside direction while planting one or both hands on the lip of the wall.
K
Kicker – Large jump with a manmade or natural ramp.
L
Late – Putting an extra move in an aerial trick before landing.
Leash - A retention device used to attach the snowboard to the front foot so it won’t slide away while getting in or out of the bindings.
Lien Air – Named after skateboarder Neil Blender, the front hand grabs the heel edge and the body leans out over the nose.
Lien Method Air - A cross between a Method and a Lien.
Lip - The top edge of the half pipe wall.
M
McEgg - An invert where the athlete plants the front hand on the wall, rotates 540 degrees in a backside direction, and lands riding forward.
McTwist - Named after skateboarder Mike McGill, an inverted aerial where the athlete performs a 540 degree rotational flip. In other words, the rider approaches the halfpipe wall riding forward, becomes airborne, rotates 540 degrees in a backside direction while performing a front flip, and lands riding forward.
Melonchollie Air - The front hand reaches behind the front leg and grabs the heel edge between the bindings while the front leg is boned.
Method Air – With both knees bent and the heels rising toward the rider’s back, the front hand grabs the heel edge and the board is pulled to level of the head.
Miller Flip - An inverted aerial where the halfpipe wall is approached riding forward, the front hand is planted, a 360 degree frontside rotation is made, and the rider lands riding fakie.
Misty Flip - An inverted backside 540 performed off of a straight jump. It is the straight jump version of the McTwist. Therefore the approach is riding forward and the landing is fakie.
Mosquito Air - A trick in the half pipe where the front hand reaches behind the front leg and grabs the heel edge between the bindings. The front knee is then bent to touch the board tuck knee style.
Mute Air - The front hand grabs the toe edge either between the toes or in front of the front foot.
N
Nollie – Much like an ollie, except the rider springs off of the nose instead of the tail.
Nollie Frontflip - Springing off of the nose while going off of a jump while leaning forward, allowing you to do a frontflip.
-edit-
More commonly known as a TameDog! >
Nose - The front end of the snowboard or tip.
Nose Bonk – To intentionally hit and rebound off of a natural or manmade object with the nose.
Nose Grab Air – During an aerial, the front hand grabs the nose of the snowboard.
Nose Poke Air - Any maneuver where you bone your front leg and “poke” the nose of the snowboard in a direction away from your body usually while grabbing.
Nose Slide - To press the nose of the snowboard while lifting the tail and sliding along the ground or an object.
Nuclear Air - The rear hand reaches across the front of the body and grabs the heel edge in front of the front foot.
O
Ollie - Borrowed from skateboarding, an Ollie is to get air by first lifting the front foot, springing off the back foot, then landing on both feet.
Overhang (heel drag) – When the heel drags off the end of the snowboard. Occurs if the bindings are set up incorrectly or if the board is to small for the rider.
P
Palmer Air – Named after Shaun Palmer, a variation of a method where the grab is near the nose, the board is pulled across the front of the body, and the nose is pointed downward.
Phillips 66 – Named after skateboarder Jeff Phillips, an invert where the athlete approaches the halfpipe wall riding fakie, plants the rear hand on the lip of the wall while doing a “front flip” and lands in the transition riding forward.
Pipe Dragon – A grooming device used to groom half pipes.
Poach – To ride closed terrain, like a roped off trail, the park or half pipe.
Polyurethane Injection Construction - Common in lower-priced snowboards, this snowboard construction is made by injecting Polyurethane foam into a mold to comprise the core. Such snowboards are usually lighter than wood core boards, but are also less durable and lose flex and camber after a hard season of riding. They have a much shorter life span than a board with a wood core.
Pop Tart - Airing from switch to forward in the halfpipe without rotation.
Poser - One who pretends to be something one is not.
Pro Jump - A drop off, usually two to four feet in a racecourse.
P-Tex – A brand of polyurethane used to form and repair the base of skis and snowboards. Although not all snowboards bases are composed of P-Tex, many riders often refer to any base material as P-Tex.
Q
Quadratic Sidecut - Sidecut design shape which is based on a quadratic formula rather than the arc of a circle. Such a design allows for camber and board flex to be integrated into the board construction.
Quarterpipe - A halfpipe with only one wall. It looks like a snow sculpted shape which contains a transition and a vertical, and is used as a jump to catch air.
R
Rail – 1. A snowboard obstacle resembling a hand rail for stairs. 2. The sidewall and an edge of a snowboard.
Railing - A term used to describe making fast and hard turns.
Rail Slide - To slide the rails of the snowboard onto almost anything other than a flat slope like a fallen tree branches, logs, coping of a half pipe or a picnic table. other than a flat slope.
Rear Hand - The hand closest to the tail of the snowboard.
Rear Foot - The foot mounted closest to the tail.
Regular Footed - Riding on a snowboard with the left foot facing down the hill or closest to the nose.
Revert - To switch from riding fakie to forward, or from forward to fake typically while the snowboard is still touching the ground.
Rewind - Where a rotation is initiated, stopped, and its momentum reversed.
Roast Beef Air - The rear hand grabs the heel edge between the bindings while the rear leg is boned.
Rocker - The opposite of camber. When placed on flat ground, the center of the board between the bindings comes in contact with the surface while the board’s nose and tail rise off the ground. Often used on boards engineered for powder, park or beginners. Many variations of rocker exist.
Rocket Air - The front hand grabs the toe edge closest to the front foot while the back leg is boned. The board points perpendicular to the ground.
Rodeo Flip - An inverted frontside 540 off of a straight jump. In the halfpipe, it is more like performing a 540 degree rotation which is inverted and off-axis.
Rolling Down the Windows – When a rider is caught off balance and they
rotate their arms wildly in the air to try and recover.
Rollout Deck - The very top horizontal portion of the halfpipe wall where one can stand and look into the half pipe. Photographers often shoot from this point. It is used as a walkway in order to hike to the top of the halfpipe.
Run – A slope or trail.
Running Length - The length of the base of the snowboard which touches the snow.