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post #1 of 8 (permalink) Old 02-02-2013, 10:38 PM Thread Starter
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Spin Correction!!

Watch the vid an help me correct my spin it felt very good on that jump but when i take it to a bigger jump i always just end up flailing and the boards at like a weird angle and whenever i did land it it like flung me onto an edge and i would have to like revert to riding switch like in the vid ! whats wrong too much preroation, not centered enough, not enough pop,Not enough rotation with the arms???! And for the love of god how do you embed a video!!

Spin in review - YouTube


Spin in review - YouTube">Spin in review - YouTube" type="application/x-shockwave-flash" width="640" height="385">

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post #2 of 8 (permalink) Old 02-02-2013, 10:53 PM
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use the YOUTUBE and /YOUTUBE tag in square brackets. embed the video's id ONLY. See first attachment.

Your arms & upper body are carrying that rotation after you land. You need to open up to slow/stop the rotation. Looked OK at first but after you stomp it you kept rotating the upper body and the rest of you will just follow that. Look at attachment revert0.jpg if you had stopped the rotation at that point with your head/shoulders I think you'd be OK but you kept the rotation going in revert1.jpg and rever2.jpg; especially in revert2.jpg you can see you're looking exactly where you're going. You kept leading the rotation with your head over that left shoulder even after you landed. That's why you keep spinning on the ground.

With a bigger jump it's about 90% mental once you get used to the shape of the lip.

**Edit** just realized maybe you weren't inquiring about the overrotation on the landing. But, my $0.02 anyways. Cheers.
Attached Images
File Type: jpg youtube.JPG (28.1 KB, 21 views)
File Type: jpg revert0.JPG (50.2 KB, 27 views)
File Type: jpg revert1.JPG (48.6 KB, 19 views)
File Type: jpg revert2.JPG (47.1 KB, 19 views)

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post #3 of 8 (permalink) Old 02-02-2013, 10:54 PM
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Your spin in the video is perfect. No corrections. Taking spins to bigger jumps is confusing, in fact that's what I'm still working on. I find it's eaisier to wind up more instead of making a big carve. Bend your knees and twerk.
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post #4 of 8 (permalink) Old 02-02-2013, 11:02 PM Thread Starter
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Originally Posted by TopThriller View Post
Your spin in the video is perfect. No corrections. Taking spins to bigger jumps is confusing, in fact that's what I'm still working on. I find it's eaisier to wind up more instead of making a big carve. Bend your knees and twerk.


This is is exactly what im thinking i take huge carves u to it and im gettin pooped on by the landing! haha

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post #5 of 8 (permalink) Old 02-02-2013, 11:05 PM Thread Starter
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use the YOUTUBE and /YOUTUBE tag in square brackets. embed the video's id ONLY. See first attachment.

Your arms & upper body are carrying that rotation after you land. You need to open up to slow/stop the rotation. Looked OK at first but after you stomp it you kept rotating the upper body and the rest of you will just follow that. Look at attachment revert0.jpg if you had stopped the rotation at that point with your head/shoulders I think you'd be OK but you kept the rotation going in revert1.jpg and rever2.jpg; especially in revert2.jpg you can see you're looking exactly where you're going. You kept leading the rotation with your head over that left shoulder even after you landed. That's why you keep spinning on the ground.

With a bigger jump it's about 90% mental once you get used to the shape of the lip.

**Edit** just realized maybe you weren't inquiring about the overrotation on the landing. But, my $0.02 anyways. Cheers.

Thanks a ton!!

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post #6 of 8 (permalink) Old 02-03-2013, 11:06 AM
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Perfect! Since we are all on the topic of spin and timing correction of 360s I need a few tips.

So yesterday I was working on learning 360s for most of the day. It was my first real day trying to learn those mother fuckers and let me say I was getting so worked up and pissed off at myself when I couldnt land them or scrubbed off a jump. Incredibly infuriating. How long does it normally take to learn those things?

Any way...So I first started off making sure i had the stationary flat ground spin dialed in...check. Standing completley still I can pop, counter rotate and spin around a 3 (i am doing front side). Then when I tried that exact same thing while moving even at a walking pace I just lost all ability to spin at all. Fast forward some more and I am now able to most of the time in a smooth situation get some resemblance of a spin in there. I have narrowed my spins to 3 key things I need to do right to get a good 360...slight carve into the take off, POP, and rotate all the way around.

Note: I was practicing these on a run that has a lot of natural lips (kind of like off of a cat track) and mini step down jumps. Nothing really that good in the park to learn them on.

My biggest problem I keep having is that I dont pop enough. After working on it I got the spin mechanics down, which was my biggest problem at first, but now I dont have the pop right so I dont get enough air to spin all the way. Towards the end of the day I was putting those 3 things together but my timing was beginning to go completely wrong. On the last couple of runs I would start to carve and spin and pop before I had even gotten to the lip of the jump, so i would already be at almost at a 180 before I even left the lip of the jump.

Anyone have any tips on how to dial these things in?

Another side note: I can do these 360s goofy (normal stance) and switch. And depending on the approach i am taking to the jump, or if im practicing on side hits on a cat track that are on the left side doing them switch is easier. Not sure why, but as far as normal vs switch stance I really cant tell a difference in how hard it is to do the 3.

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post #7 of 8 (permalink) Old 02-03-2013, 05:50 PM
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@OP

To add to what Snowolf said, with frontside 360s you also should be landing blind, looking back up the hill until you're already riding away clean.

Don't let your head continue to rotate around to look downhill until you're riding away clean and have stopped the rotation. If you try to look downhill after landing a frontside 360 you'll continue the rotation and end up reverting on the ground.

@IdahoFreshies

Honestly for just 1 day into 360s I think you're doing fine. 360s take quite a while to dial in, since they're the first real rotation anyone learns.

To fix your pop and timing, make sure you're pre-planning your exact path. You want to know exactly where to start your toeside carve, then exactly when you'll be swapping over to your heelside carve.

Ideally you want your heelside carve for a frontside 360 to come into the jump ramp at a slight angle and continue to carve up the jump so that when you leave the lip of the jump you're aligned straight with the jump.

There's a blog I did on setting your line before dropping in that you might find helpful: The Snowboard Jumping Mistake That Every Beginner Makes

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