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Old 03-04-2013, 02:51 PM   #1 (permalink)
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Default Jumping/popping off an uneven slope?

Jumping/popping off an uneven slope?

Hitting natural features, the one thing that fucks me up is when the launching surface isn't flat. It's sloped or bumpy or rutted out. I cannot for the life of me adjust my balance and I will land on my stomach or ass depending on which way it slopes.

How do you adjust to something like this?
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Old 03-04-2013, 02:53 PM   #2 (permalink)
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Are you attempting a grab every time you jump?
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Old 03-04-2013, 03:00 PM   #3 (permalink)
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Are you attempting a grab every time you jump?
Nope. Hell sometimes I'm off balance as soon as I leave the lip.

Flat even jumps I'm fine. Natural jumps with any slope kills me
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Old 03-04-2013, 03:00 PM   #4 (permalink)
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grabbing for sure should help you stay balanced in the air... off uneven takeoffs i'd say use speed and a flat base and an unflexed board to give you a flat platform when the lip won't. no edging.

you might have to pick which rut - high or low, to ride and don't let yourself fall into or ride over the one you want to miss....like you might only have the width of half of your base on the takeoff

if that makes any sense...
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Old 03-04-2013, 03:14 PM   #5 (permalink)
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grabbing for sure should help you stay balanced in the air... off uneven takeoffs i'd say use speed and a flat base and an unflexed board to give you a flat platform when the lip won't. no edging.

you might have to pick which rut - high or low, to ride and don't let yourself fall into or ride over the one you want to miss....like you might only have the width of half of your base on the takeoff

if that makes any sense...
I do get it.

But what about something that is completely sloped. Just not ready for that yet eh?
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Old 03-04-2013, 03:22 PM   #6 (permalink)
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Originally Posted by jdang307 View Post
I do get it.

But what about something that is completely sloped. Just not ready for that yet eh?
bottom line is, you can't fight the take off. if its sloped you have to ride off it sloped, but maintaining your balance so that once you're in the air you can get you board back under you...kinda like how the motorcross guys whip their bikes back under them...

grab.
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Old 03-04-2013, 03:25 PM   #7 (permalink)
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Quote:
Originally Posted by jdang307 View Post
I do get it.

But what about something that is completely sloped. Just not ready for that yet eh?
On sloped stuff you will just have to do your best to focus on getting yourself back to center right after take-off. That's why people are suggesting you suck your knees up and try for a grab.

If you go off a slope that forces you to launch it heelside and you don't come back to flat (or at least a more mellow heelside landing) your momentum and gravity will pull you onto your butt.
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Old 03-04-2013, 03:27 PM   #8 (permalink)
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If it's bumpy or rutted out you may be better just to avoid it. If it's sloped then your going to be taking off an edge, or popping flat and adjusting (which takes a bit more practice). I think if I were you I would just slow down on these features so you can get the feel with no consequence for failure.
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Old 03-04-2013, 03:34 PM   #9 (permalink)
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I'm guessing you are letting your edge slip on the take off. Practice ollies while carving on groomed runs. You need to learn to pop ollies off your edge to learn spins too.
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Old 03-04-2013, 04:10 PM   #10 (permalink)
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As you use varied objects to jump from your technique needs to change to adapt. The suggestion by most here is to suck up knees. But this is only part of it, if you leave the jump sideways.. Knees up or not you might land on your ass regardless.

Each jump can be broken down into approach, take off, maneuver, and landing. Search the forum, lots of threads discuss this.

If you are not taking of from a proper set up park jump you just need to figure how to adjust each of the four parts. Maybe your approach is from an edge during take off and landing in an edge. Maybe you jump from a flat base but at an angle.. There is too many unique objects to answer for all of them.

Read over the ATML threads, practice, experiment :-)
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