Wow, thanks a lot for that explanation! After reading it, I realized that I had the definitions of carving and the dynamic skidding turns kind of muddled...I didn't know there was a difference! And what you just explained is exactly what I am tryingg to work on ...the going down a hill straighter, faster and in a more fluid motion.
I will definitely be working on that.
Also, I have always wondered this and some people answer me differently...when turning am I supposed to have my body weight toward the front of my board and on my front foot or back? In other words, what foot is supposed to be doing more work? I tend to control the board with the back foot and lean back more. Is this incorrect?
Ideally you should be in the middle. It may feel like you are leaning slightly forward. If you lean back as many beginners do because they are afraid to lean downhill, you will not be able to properly edge in and initiate a turn.
weight forward and pressure are two different things and are often used interchangably and are confused with one another..
I like to use the term "pressure" as opposed to weight.
We flex, extend, amd rotate when snowboarding, and we use edge angle, pressure distribution, longitudinal flex, and torsional flex to make the board do what we want it to do.. Movement equals performance.
Think Pressure not weight.... forward that is..
Really watch leaning back because, as you now know, the turn starts at the front. Well, if all your weight is in the back, it`s like a pickup truck with all the weight loaded at the tail gate and the steering axle is up off the ground. You have zero control. By keeping the front of the board loaded, you have really good control response.
It's cool to see the different ways people have to describe the same situation. This was a new one for me.
To cover the same issue, I talk about why a FWD car handles slippery roads better than a RWD car.
Are guys preprogramed to relate everything back to motors?
In digital, a signal is broken down into 0s and 1s so every thing has a value. Either on or off. Which is similar to skidded turns or the way you might navigate a mogul field.
When I think of analog, I am thinking of the sine wave you might see on an oscillator. Looks just like the path of a perfect carve.
In other words:
The top graph is a sine wave - perfect oscillation from one turn to the other. This is how your turns should look when you can link them together by twisting the board from toe to heel side.
The bottom graph is digital - no rhythm or fluidity between turns. Just a start and stop at various points at various lengths. This is what happens when terrain is uneven or too steep or conditions are not conducive to creating a perfect sine wave.