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#11 (permalink) | |
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-LIFETIME MEMBER-
![]() Join Date: Dec 2007
Location: New York
Posts: 2,933
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#12 (permalink) |
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weight forward and pressure are two different things and are often used interchangably and are confused with one another..
I like to use the term "pressure" as opposed to weight. We flex, extend, amd rotate when snowboarding, and we use edge angle, pressure distribution, longitudinal flex, and torsional flex to make the board do what we want it to do.. Movement equals performance. Think Pressure not weight.... forward that is.. |
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#13 (permalink) | |
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Veteran Member
Join Date: Nov 2008
Location: Junction of 84 and 35
Posts: 1,023
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To cover the same issue, I talk about why a FWD car handles slippery roads better than a RWD car. Are guys preprogramed to relate everything back to motors?
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#16 (permalink) | |
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-LIFETIME MEMBER-
![]() Join Date: Dec 2007
Location: New York
Posts: 2,933
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Quote:
When I think of analog, I am thinking of the sine wave you might see on an oscillator. Looks just like the path of a perfect carve.
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#17 (permalink) | |
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In other words: ![]() The top graph is a sine wave - perfect oscillation from one turn to the other. This is how your turns should look when you can link them together by twisting the board from toe to heel side. The bottom graph is digital - no rhythm or fluidity between turns. Just a start and stop at various points at various lengths. This is what happens when terrain is uneven or too steep or conditions are not conducive to creating a perfect sine wave. |
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#19 (permalink) | |
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Quote:
alasdair |
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#20 (permalink) | |
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Yea Grizz!! this is the shit mate.. There are lots of ways to skin a cat, there are just better and more physically efficient ways to acheive that goal. Great point and we see it all day on the hill when instructing... thanks GRizz
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